/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#include "PrecompiledHeader.h"
#include "Common.h"
#include "IopCommon.h"
#include "VUmicro.h"
#include "newVif.h"

#include "SamplProf.h"

#include "Elfheader.h"

#include "System/RecTypes.h"

#include "Utilities/MemsetFast.inl"


// --------------------------------------------------------------------------------------
//  RecompiledCodeReserve  (implementations)
// --------------------------------------------------------------------------------------

// Constructor!
// Parameters:
//   name - a nice long name that accurately describes the contents of this reserve.
RecompiledCodeReserve::RecompiledCodeReserve( const wxString& name, uint defCommit )
	: BaseVmReserveListener( name )
{
	m_blocksize		= (1024 * 128) / __pagesize;
	m_prot_mode		= PageAccess_Any();
	m_def_commit	= defCommit / __pagesize;
	
	m_profiler_registered = false;
}

RecompiledCodeReserve::~RecompiledCodeReserve() throw()
{
	_termProfiler();
}

void RecompiledCodeReserve::_registerProfiler()
{
	if (m_profiler_name.IsEmpty() || !IsOk()) return;
	ProfilerRegisterSource( m_profiler_name, m_baseptr, GetReserveSizeInBytes() );
	m_profiler_registered = true;
}

void RecompiledCodeReserve::_termProfiler()
{
	if (m_profiler_registered)
		ProfilerTerminateSource( m_profiler_name );
}

uint RecompiledCodeReserve::_calcDefaultCommitInBlocks() const
{
	return (m_def_commit + m_blocksize - 1) / m_blocksize;
}

void* RecompiledCodeReserve::Reserve( size_t size, uptr base, uptr upper_bounds )
{
	if (!_parent::Reserve(size, base, upper_bounds)) return NULL;
	_registerProfiler();
	return m_baseptr;
}


// Sets the abbreviated name used by the profiler.  Name should be under 10 characters long.
// After a name has been set, a profiler source will be automatically registered and cleared
// in accordance with changes in the reserve area.
RecompiledCodeReserve& RecompiledCodeReserve::SetProfilerName( const wxString& shortname )
{
	m_profiler_name = shortname;
	_registerProfiler();
	return *this;
}

void RecompiledCodeReserve::DoCommitAndProtect( uptr page )
{
	CommitBlocks(page, (m_pages_commited || !m_def_commit) ? 1 : _calcDefaultCommitInBlocks() );
}

void RecompiledCodeReserve::OnCommittedBlock( void* block )
{
	if (IsDevBuild)
	{
		// Clear the recompiled code block to 0xcc (INT3) -- this helps disasm tools show
		// the assembly dump more cleanly.  We don't clear the block on Release builds since
		// it can add a noticeable amount of overhead to large block recompilations.

		memset_sse_a<0xcc>( block, m_blocksize * __pagesize );
	}
}

// This error message is shared by R5900, R3000, and microVU recompilers.  It is not used by the
// SuperVU recompiler, since it has its own customized message.
void RecompiledCodeReserve::ThrowIfNotOk() const
{
	if (IsOk()) return;

	throw Exception::OutOfMemory(m_name)
		.SetDiagMsg(pxsFmt( L"Recompiled code cache could not be mapped." ))
		.SetUserMsg( pxE( "!Notice:Recompiler:VirtualMemoryAlloc",
			L"This recompiler was unable to reserve contiguous memory required for internal caches.  "
			L"This error can be caused by low virtual memory resources, such as a small or disabled swapfile, "
			L"or by another program that is hogging a lot of memory.  You can also try reducing the default "
			L"cache sizes for all PCSX2 recompilers, found under Host Settings."
		));
}


void SysOutOfMemory_EmergencyResponse(uptr blocksize)
{
	// An out of memory error occurred.  All we can try to do in response is reset the various
	// recompiler caches (which can sometimes total over 120megs, so it can be quite helpful).
	// If the user is using interpreters, or if the memory allocation failure was on a very small
	// allocation, then this code could fail; but that's fine.  We're already trying harder than
	// 99.995% of all programs ever written. -- air

	if (Cpu)
	{
		Cpu->SetCacheReserve( (Cpu->GetCacheReserve() * 2) / 3 );
		Cpu->Reset();
	}

	if (CpuVU0)
	{
		CpuVU0->SetCacheReserve( (CpuVU0->GetCacheReserve() * 2) / 3 );
		CpuVU0->Reset();
	}

	if (CpuVU1)
	{
		CpuVU1->SetCacheReserve( (CpuVU1->GetCacheReserve() * 2) / 3 );
		CpuVU1->Reset();
	}

	if (psxCpu)
	{
		psxCpu->SetCacheReserve( (psxCpu->GetCacheReserve() * 2) / 3 );
		psxCpu->Reset();
	}
}


#if _MSC_VER
#	include "svnrev.h"
#endif

const Pcsx2Config EmuConfig;

// Provides an accessor for quick modification of GS options.  All GS options are allowed to be
// changed "on the fly" by the *main/gui thread only*.
Pcsx2Config::GSOptions& SetGSConfig()
{
	//DbgCon.WriteLn( "Direct modification of EmuConfig.GS detected" );
	AffinityAssert_AllowFrom_MainUI();
	return const_cast<Pcsx2Config::GSOptions&>(EmuConfig.GS);
}

// Provides an accessor for quick modification of Recompiler options.
// Used by loadGameSettings() to set clamp modes via database at game startup.
Pcsx2Config::RecompilerOptions& SetRecompilerConfig()
{
	//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
	AffinityAssert_AllowFrom_MainUI();
	return const_cast<Pcsx2Config::RecompilerOptions&>(EmuConfig.Cpu.Recompiler);
}

// Provides an accessor for quick modification of Gamefix options.
// Used by loadGameSettings() to set gamefixes via database at game startup.
Pcsx2Config::GamefixOptions& SetGameFixConfig()
{
	//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
	AffinityAssert_AllowFrom_MainUI();
	return const_cast<Pcsx2Config::GamefixOptions&>(EmuConfig.Gamefixes);
}

TraceLogFilters& SetTraceConfig()
{
	//DbgCon.WriteLn( "Direct modification of EmuConfig.TraceLog detected" );
	AffinityAssert_AllowFrom_MainUI();
	return const_cast<TraceLogFilters&>(EmuConfig.Trace);
}


// This function should be called once during program execution.
void SysLogMachineCaps()
{
	Console.WriteLn( Color_StrongGreen, "PCSX2 %u.%u.%u.r%d %s - compiled on " __DATE__,
		PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo,
		SVN_REV, SVN_MODS ? "(modded)" : ""
	);

	Console.WriteLn( "Savestate version: 0x%x", g_SaveVersion);
	Console.Newline();

	Console.WriteLn( Color_StrongBlack, "Host Machine Init:" );

	Console.Indent().WriteLn(
		L"Operating System =  %s\n"
		L"Physical RAM     =  %u MB",

		GetOSVersionString().c_str(),
		(u32)(GetPhysicalMemory() / _1mb)
	);

	u32 speed = x86caps.CalculateMHz();

	Console.Indent().WriteLn(
		L"CPU name         =  %s\n"
		L"Vendor/Model     =  %s (stepping %02X)\n"
		L"CPU speed        =  %u.%03u ghz (%u logical thread%s)\n"
		L"x86PType         =  %s\n"
		L"x86Flags         =  %08x %08x\n"
		L"x86EFlags        =  %08x",
			fromUTF8( x86caps.FamilyName ).Trim().Trim(false).c_str(),
			fromUTF8( x86caps.VendorName ).c_str(), x86caps.StepID,
			speed / 1000, speed % 1000,
			x86caps.LogicalCores, (x86caps.LogicalCores==1) ? L"" : L"s",
			x86caps.GetTypeName().c_str(),
			x86caps.Flags, x86caps.Flags2,
			x86caps.EFlags
	);

	Console.Newline();

	wxArrayString features[2];	// 2 lines, for readability!

	if( x86caps.hasMultimediaExtensions )			features[0].Add( L"MMX" );
	if( x86caps.hasStreamingSIMDExtensions )		features[0].Add( L"SSE" );
	if( x86caps.hasStreamingSIMD2Extensions )		features[0].Add( L"SSE2" );
	if( x86caps.hasStreamingSIMD3Extensions )		features[0].Add( L"SSE3" );
	if( x86caps.hasSupplementalStreamingSIMD3Extensions ) features[0].Add( L"SSSE3" );
	if( x86caps.hasStreamingSIMD4Extensions )		features[0].Add( L"SSE4.1" );
	if( x86caps.hasStreamingSIMD4Extensions2 )		features[0].Add( L"SSE4.2" );

	if( x86caps.hasMultimediaExtensionsExt )		features[1].Add( L"MMX2  " );
	if( x86caps.has3DNOWInstructionExtensions )		features[1].Add( L"3DNOW " );
	if( x86caps.has3DNOWInstructionExtensionsExt )	features[1].Add( L"3DNOW2" );
	if( x86caps.hasStreamingSIMD4ExtensionsA )		features[1].Add( L"SSE4a " );

	const wxString result[2] =
	{
		JoinString( features[0], L".. " ),
		JoinString( features[1], L".. " )
	};

	Console.WriteLn( Color_StrongBlack,	L"x86 Features Detected:" );
	Console.Indent().WriteLn( result[0] + (result[1].IsEmpty() ? L"" : (L"\n" + result[1])) );
	Console.Newline();
}

template< typename CpuType >
class CpuInitializer
{
public:
	ScopedPtr<CpuType>			MyCpu;
	ScopedExcept	ExThrown;
	
	CpuInitializer();
	virtual ~CpuInitializer() throw();

	bool IsAvailable() const
	{
		return !!MyCpu;
	}

	CpuType* GetPtr() { return MyCpu.GetPtr(); }
	const CpuType* GetPtr() const { return MyCpu.GetPtr(); }

	operator CpuType*() { return GetPtr(); }
	operator const CpuType*() const { return GetPtr(); }
};

// --------------------------------------------------------------------------------------
//  CpuInitializer Template
// --------------------------------------------------------------------------------------
// Helper for initializing various PCSX2 CPU providers, and handing errors and cleanup.
//
template< typename CpuType >
CpuInitializer< CpuType >::CpuInitializer()
{
	try {
		MyCpu = new CpuType();
		MyCpu->Reserve();
	}
	catch( Exception::RuntimeError& ex )
	{
		Console.Error( L"CPU provider error:\n\t" + ex.FormatDiagnosticMessage() );
		MyCpu = NULL;
		ExThrown = ex.Clone();
	}
	catch( std::runtime_error& ex )
	{
		Console.Error( L"CPU provider error (STL Exception)\n\tDetails:" + fromUTF8( ex.what() ) );
		MyCpu = NULL;
		ExThrown = new Exception::RuntimeError(ex);
	}
}

template< typename CpuType >
CpuInitializer< CpuType >::~CpuInitializer() throw()
{
	if (MyCpu)
		MyCpu->Shutdown();
}

// --------------------------------------------------------------------------------------
//  CpuInitializerSet
// --------------------------------------------------------------------------------------
class CpuInitializerSet
{
public:
	// Note: Allocate sVU first -- it's the most picky.

	CpuInitializer<recSuperVU0>		superVU0;
	CpuInitializer<recSuperVU1>		superVU1;

	CpuInitializer<recMicroVU0>		microVU0;
	CpuInitializer<recMicroVU1>		microVU1;

	CpuInitializer<InterpVU0>		interpVU0;
	CpuInitializer<InterpVU1>		interpVU1;

public:
	CpuInitializerSet() {}
	virtual ~CpuInitializerSet() throw() {}
};


// returns the translated error message for the Virtual Machine failing to allocate!
static wxString GetMemoryErrorVM()
{
	return pxE( "!Notice:EmuCore::MemoryForVM",
		L"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. "
		L"Close out some memory hogging background tasks and try again."
	);
}

// --------------------------------------------------------------------------------------
//  SysReserveVM  (implementations)
// --------------------------------------------------------------------------------------
SysMainMemory::SysMainMemory()
{
}

SysMainMemory::~SysMainMemory() throw()
{
	ReleaseAll();
}

void SysMainMemory::ReserveAll()
{
	pxInstallSignalHandler();

	DevCon.WriteLn( Color_StrongBlue, "Mapping host memory for virtual systems..." );
	ConsoleIndentScope indent(1);

	m_ee.Reserve();
	m_iop.Reserve();
	m_vu.Reserve();
	
	reserveNewVif(0);
	reserveNewVif(1);
}

void SysMainMemory::CommitAll()
{
	vtlb_Core_Alloc();
	if (m_ee.IsCommitted() && m_iop.IsCommitted() && m_vu.IsCommitted()) return;

	DevCon.WriteLn( Color_StrongBlue, "Allocating host memory for virtual systems..." );
	ConsoleIndentScope indent(1);

	m_ee.Commit();
	m_iop.Commit();
	m_vu.Commit();
}


void SysMainMemory::ResetAll()
{
	CommitAll();

	DevCon.WriteLn( Color_StrongBlue, "Resetting host memory for virtual systems..." );
	ConsoleIndentScope indent(1);

	m_ee.Reset();
	m_iop.Reset();
	m_vu.Reset();
	
	// Note: newVif is reset as part of other VIF structures.
}

void SysMainMemory::DecommitAll()
{
	if (!m_ee.IsCommitted() && !m_iop.IsCommitted() && !m_vu.IsCommitted()) return;

	Console.WriteLn( Color_Blue, "Decommitting host memory for virtual systems..." );
	ConsoleIndentScope indent(1);

	m_ee.Decommit();
	m_iop.Decommit();
	m_vu.Decommit();

	closeNewVif(0);
	closeNewVif(1);
	
	vtlb_Core_Free();
}

void SysMainMemory::ReleaseAll()
{
	DecommitAll();

	Console.WriteLn( Color_Blue, "Releasing host memory maps for virtual systems..." );
	ConsoleIndentScope indent(1);

	vtlb_Core_Free();		// Just to be sure... (calling order could result in it getting missed during Decommit).

	releaseNewVif(0);
	releaseNewVif(1);

	m_ee.Decommit();
	m_iop.Decommit();
	m_vu.Decommit();

	safe_delete(Source_PageFault);
}


// --------------------------------------------------------------------------------------
//  SysCpuProviderPack  (implementations)
// --------------------------------------------------------------------------------------
SysCpuProviderPack::SysCpuProviderPack()
{
	Console.WriteLn( Color_StrongBlue, "Reserving memory for recompilers..." );
	ConsoleIndentScope indent(1);

	CpuProviders = new CpuInitializerSet();

	try {
		recCpu.Reserve();
	}
	catch( Exception::RuntimeError& ex )
	{
		m_RecExceptionEE = ex.Clone();
		Console.Error( L"EE Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
		recCpu.Shutdown();
	}

	try {
		psxRec.Reserve();
	}
	catch( Exception::RuntimeError& ex )
	{
		m_RecExceptionIOP = ex.Clone();
		Console.Error( L"IOP Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
		psxRec.Shutdown();
	}

	// hmm! : VU0 and VU1 pre-allocations should do sVU and mVU separately?  Sounds complicated. :(
}

bool SysCpuProviderPack::IsRecAvailable_MicroVU0() const { return CpuProviders->microVU0.IsAvailable(); }
bool SysCpuProviderPack::IsRecAvailable_MicroVU1() const { return CpuProviders->microVU1.IsAvailable(); }
BaseException* SysCpuProviderPack::GetException_MicroVU0() const { return CpuProviders->microVU0.ExThrown; }
BaseException* SysCpuProviderPack::GetException_MicroVU1() const { return CpuProviders->microVU1.ExThrown; }

bool SysCpuProviderPack::IsRecAvailable_SuperVU0() const { return CpuProviders->superVU0.IsAvailable(); }
bool SysCpuProviderPack::IsRecAvailable_SuperVU1() const { return CpuProviders->superVU1.IsAvailable(); }
BaseException* SysCpuProviderPack::GetException_SuperVU0() const { return CpuProviders->superVU0.ExThrown; }
BaseException* SysCpuProviderPack::GetException_SuperVU1() const { return CpuProviders->superVU1.ExThrown; }


void SysCpuProviderPack::CleanupMess() throw()
{
	try
	{
		psxRec.Shutdown();
		recCpu.Shutdown();
	}
	DESTRUCTOR_CATCHALL
}

SysCpuProviderPack::~SysCpuProviderPack() throw()
{
	CleanupMess();
}

bool SysCpuProviderPack::HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const
{
	return	(recOpts.EnableEE && !IsRecAvailable_EE()) ||
			(recOpts.EnableIOP && !IsRecAvailable_IOP()) ||
			(recOpts.EnableVU0 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU0()) ||
			(recOpts.EnableVU1 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU1()) ||
			(recOpts.EnableVU0 && !recOpts.UseMicroVU0 && !IsRecAvailable_SuperVU0()) ||
			(recOpts.EnableVU1 && !recOpts.UseMicroVU1 && !IsRecAvailable_SuperVU1());

}

BaseVUmicroCPU* CpuVU0 = NULL;
BaseVUmicroCPU* CpuVU1 = NULL;

void SysCpuProviderPack::ApplyConfig() const
{
	Cpu		= CHECK_EEREC	? &recCpu : &intCpu;
	psxCpu	= CHECK_IOPREC	? &psxRec : &psxInt;

	CpuVU0 = CpuProviders->interpVU0;
	CpuVU1 = CpuProviders->interpVU1;

	if( EmuConfig.Cpu.Recompiler.EnableVU0 )
		CpuVU0 = EmuConfig.Cpu.Recompiler.UseMicroVU0 ? (BaseVUmicroCPU*)CpuProviders->microVU0 : (BaseVUmicroCPU*)CpuProviders->superVU0;

	if( EmuConfig.Cpu.Recompiler.EnableVU1 )
		CpuVU1 = EmuConfig.Cpu.Recompiler.UseMicroVU1 ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->superVU1;
}

// This is a semi-hacky function for convenience
BaseVUmicroCPU* SysCpuProviderPack::getVUprovider(int whichProvider, int vuIndex) const {
	switch (whichProvider) {
		case 0: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->interpVU1 : (BaseVUmicroCPU*)CpuProviders->interpVU0;
		case 1: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->superVU1  : (BaseVUmicroCPU*)CpuProviders->superVU0;
		case 2: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->microVU1  : (BaseVUmicroCPU*)CpuProviders->microVU0;
	}
	return NULL;
}

// Resets all PS2 cpu execution caches, which does not affect that actual PS2 state/condition.
// This can be called at any time outside the context of a Cpu->Execute() block without
// bad things happening (recompilers will slow down for a brief moment since rec code blocks
// are dumped).
// Use this method to reset the recs when important global pointers like the MTGS are re-assigned.
void SysClearExecutionCache()
{
	GetCpuProviders().ApplyConfig();

	Cpu->Reset();
	psxCpu->Reset();

	// mVU's VU0 needs to be properly initialized for macro mode even if it's not used for micro mode!
	if (CHECK_EEREC)
		((BaseVUmicroCPU*)GetCpuProviders().CpuProviders->microVU0)->Reset();

	CpuVU0->Reset();
	CpuVU1->Reset();

	resetNewVif(0);
	resetNewVif(1);
}

// Maps a block of memory for use as a recompiled code buffer, and ensures that the
// allocation is below a certain memory address (specified in "bounds" parameter).
// The allocated block has code execution privileges.
// Returns NULL on allocation failure.
u8* SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller)
{
	u8* Mem = (u8*)HostSys::Mmap( base, size );

	if( (Mem == NULL) || (bounds != 0 && (((uptr)Mem + size) > bounds)) )
	{
		if( base )
		{
			DbgCon.Warning( "First try failed allocating %s at address 0x%x", caller, base );

			// Let's try again at an OS-picked memory area, and then hope it meets needed
			// boundschecking criteria below.
			SafeSysMunmap( Mem, size );
			Mem = (u8*)HostSys::Mmap( 0, size );
		}

		if( (bounds != 0) && (((uptr)Mem + size) > bounds) )
		{
			DevCon.Warning( "Second try failed allocating %s, block ptr 0x%x does not meet required criteria.", caller, Mem );
			SafeSysMunmap( Mem, size );

			// returns NULL, caller should throw an exception.
		}
	}
	return Mem;
}

// This function always returns a valid DiscID -- using the Sony serial when possible, and
// falling back on the CRC checksum of the ELF binary if the PS2 software being run is
// homebrew or some other serial-less item.
wxString SysGetDiscID()
{
	if( !DiscSerial.IsEmpty() ) return DiscSerial /*+ pxsFmt( L"%08x", ElfCRC )*/;
	
	if( !ElfCRC )
	{
		// FIXME: system is currently running the BIOS, so it should return a serial based on
		// the BIOS being run (either a checksum of the BIOS roms, and/or a string based on BIOS
		// region and revision).
		
		return wxEmptyString;
	}

	return pxsFmt( L"%08x", ElfCRC );
}
